RSVSR ARC Raiders First Person Bug Guide What Happened Next
For a brief moment, ARC Raiders had a weird little secret: you could force a first-person view with developer console tricks, and clips of it spread fast. People weren't doing it for bragging rights, either. They just wanted to see how the world felt up close, and you can't blame them when the game's ruins and weather already look this good. If you're the sort of player who's always tinkering with loadouts and grinding for ARC Raiders Coins, the idea of changing the camera is the same kind of curiosity—push a button, see what happens, share the chaos.
How players even pulled it off
This wasn't a "fall through the map and the camera breaks" kind of bug. Folks were digging into dev tools and flipping settings that clearly weren't meant for the public build. It made the rounds in community posts because it looked so clean at first glance: proper eye-level movement, the world suddenly towering over you, a different vibe entirely. The studio didn't sit on it, though. A hotfix landed quickly and the easy access to those commands got shut down, which is why most people trying it now can't reproduce anything beyond old videos.
What first-person felt like in practice
You'd notice the problems within minutes. Hands and weapons weren't animated for that perspective, so they'd clip, float, or block the view at awkward times. Textures that look fine from third-person got ugly when your face was basically pressed against a wall. Still, it did something third-person can't quite do. You'd creep into a busted building and suddenly you're listening harder. Checking doorways takes longer. The map feels less like a playground and more like a place you could get trapped in.
Fair fights, unfair tools
The bigger issue wasn't immersion or jank. It was what the exploit hinted at. If you can open a console and mess with the camera, you can probably mess with other settings too, and that's where things get toxic. Players talked about turning down fog, removing rain effects, or tweaking shadows to spot movement more easily. In a PvPvE extraction loop, that kind of "super vision" ruins the whole point. Third-person also makes business sense—cosmetics, readability, motion comfort—but security is the real line in the sand.
Why the patch was the right call
It's fun to imagine an official FPS mode one day, polished and balanced, with animations that actually match what you're seeing. But letting unofficial commands hang around would've kept the door open for the worst stuff, not the fun experiments. Most players just want clean matches, stable performance, and a reason to keep dropping in with friends, maybe saving up for cheap ARC Raiders Coins along the way while the game stays fair for everyone.RSVSR is where ARC Raiders talk turns into real prep. That brief first-person dev-command glitch was janky as hell (clipping everywhere), but it proved how intense the raids feel up close—and why the hotfix had to land fast for fair PvPvE. If you're running legit and want clean progress, top up at https://www.rsvsr.com/arc-raiders-coins then get back in, keep your head on a swivel, and enjoy the wasteland the right way.