Friendzone Logo
    • Advanced Search
  • Guest
    • Login
    • Register
    • Night mode
Alam560 Cover Image
User Image
Drag to reposition cover
Alam560 Profile Picture
Alam560

@Alam560

  • Timeline
  • Groups
  • Likes
  • Following
  • Followers
  • Photos
  • Videos
  • Reels
Alam560 profile picture Alam560 profile picture
Alam560
1 w - Translate

RSVSR ARC Raiders First Person Bug Guide What Happened Next

For a brief moment, ARC Raiders had a weird little secret: you could force a first-person view with developer console tricks, and clips of it spread fast. People weren't doing it for bragging rights, either. They just wanted to see how the world felt up close, and you can't blame them when the game's ruins and weather already look this good. If you're the sort of player who's always tinkering with loadouts and grinding for ARC Raiders Coins, the idea of changing the camera is the same kind of curiosity—push a button, see what happens, share the chaos.



How players even pulled it off
This wasn't a "fall through the map and the camera breaks" kind of bug. Folks were digging into dev tools and flipping settings that clearly weren't meant for the public build. It made the rounds in community posts because it looked so clean at first glance: proper eye-level movement, the world suddenly towering over you, a different vibe entirely. The studio didn't sit on it, though. A hotfix landed quickly and the easy access to those commands got shut down, which is why most people trying it now can't reproduce anything beyond old videos.



What first-person felt like in practice
You'd notice the problems within minutes. Hands and weapons weren't animated for that perspective, so they'd clip, float, or block the view at awkward times. Textures that look fine from third-person got ugly when your face was basically pressed against a wall. Still, it did something third-person can't quite do. You'd creep into a busted building and suddenly you're listening harder. Checking doorways takes longer. The map feels less like a playground and more like a place you could get trapped in.



Fair fights, unfair tools
The bigger issue wasn't immersion or jank. It was what the exploit hinted at. If you can open a console and mess with the camera, you can probably mess with other settings too, and that's where things get toxic. Players talked about turning down fog, removing rain effects, or tweaking shadows to spot movement more easily. In a PvPvE extraction loop, that kind of "super vision" ruins the whole point. Third-person also makes business sense—cosmetics, readability, motion comfort—but security is the real line in the sand.



Why the patch was the right call
It's fun to imagine an official FPS mode one day, polished and balanced, with animations that actually match what you're seeing. But letting unofficial commands hang around would've kept the door open for the worst stuff, not the fun experiments. Most players just want clean matches, stable performance, and a reason to keep dropping in with friends, maybe saving up for cheap ARC Raiders Coins along the way while the game stays fair for everyone.RSVSR is where ARC Raiders talk turns into real prep. That brief first-person dev-command glitch was janky as hell (clipping everywhere), but it proved how intense the raids feel up close—and why the hotfix had to land fast for fair PvPvE. If you're running legit and want clean progress, top up at https://www.rsvsr.com/arc-raiders-coins then get back in, keep your head on a swivel, and enjoy the wasteland the right way.

Like
Comment
Share
Alam560 profile picture Alam560 profile picture
Alam560
3 w - Translate

U4GM Diablo 4 Twisting Blades build why it looks bugged

Anyone who has spent too long in an ARPG knows that point where the screen stops looking like a game and starts looking like a graphics error, and Diablo 4 hits that line a lot sooner than you would think when the right build and Diablo 4 Items come together.


The Blade Tornado Problem
There is a clip doing the rounds of a Rogue fighting a huge elite where you can barely make out the boss, or the Rogue, or anything really, because the whole arena is full of whirling knives. It looks bugged at first glance. The camera shakes, damage numbers pop off everywhere, and the character model might as well not exist. But the crazy thing is that nothing is broken; that is just Twisting Blades with Bladedancer's Aspect pushed to the edge. The return blades do not just fly back in a straight line, they spin around you like a saw ring, and once attack speed and cooldown reduction get stacked high enough, the game just keeps layering more and more blades on top of each other.


How Lucky Hit Turns Into A Loop
The real engine behind that chaos is Lucky Hit, and this is where casual players and min-max nerds quietly split into two different games. On paper it is a simple stat: chance to trigger extra effects when you hit something. In practice, if you spec for it, you end up chaining cooldown resets, energy refunds, and extra casts on top of each other. You hit once, a Lucky Hit procs, your cooldown drops, another proc gives you energy back, so you cast again right away. With enough sources of Lucky Hit and the right affixes, the Rogue basically never stops pressing the same skill. The animations do not quite keep up, which is why outsiders watch that clip and say, "There is no way it is meant to go off that often," but the player has simply solved the numbers puzzle better than the designers expected.


Gear As A Puzzle, Not Just Power
This is what keeps people farming nightmare dungeons at stupid hours of the night. You are not just looking for armour with higher item power; you are trying to piece together a very specific chain reaction. Maybe you need gloves with attack speed rolled just right, an amulet that shaves a second or two off your main cooldown, and defensive aspects that let you stand in poison or fire so you never have to move. Change one ring and the whole thing can fall apart, because your Lucky Hit chance drops below the threshold or your energy regen does not line up with your spam window. That fragility is part of the thrill, though. When every piece lands, the build stops feeling like a normal character and starts feeling like a loophole that somehow slipped through testing.


Why Players Chase "Broken" Builds
There is always that tension between what the devs think is reasonable and what players are secretly hoping to get away with, and in Diablo 4 the best endgame moments sit right in the middle of that. You know the build is probably on the chopping block, you know a balance patch will hit and some interaction will get toned down, but until that happens you get to melt bosses in seconds and walk through content that used to be scary. A lot of the community is not just chasing raw power, they are chasing that feeling that the rules no longer quite apply to them, and the right mix of skills, aspects, and Diablo 4 Items buy is what unlocks it.Saw that wild Diablo 4 Rogue clip where the whole screen turns into a storm of Twisting Blades and you're thinking "no way they meant it to proc that hard"? That's exactly the kind of broken‑good synergy you can chase smarter with U4GM, instead of just praying to RNG. On https://www.u4gm.com/diablo-4/items you can target gear that actually supports Lucky Hit loops, CDR stacking and those absurd Bladedancer setups, so you're not wasting time on junk rolls. Whether you're a casual just wanting your build to feel smooth or a no‑life min‑maxer trying to push that "this is probably a bug" ceiling, U4GM lets you skip the dead hours of farming and lean straight into the chaos, while still staying safe, informed and in control.

Like
Comment
Share
Alam560 profile picture Alam560 profile picture
Alam560
5 w - Translate

U4GM How to Beat Andariel Dance of Knives Rogue Guide

Season 11 has a funny way of punishing any build that wants to stand still. Tormented Echo of Andariel is basically built to make you panic: poison everywhere, beams cutting the arena, and that constant "move or die" pressure. I swapped over to Dance of Knives Rogue after farming up a few things, and once you've got your basics sorted, it really does change the whole vibe of the fight, especially if you've been tinkering with Diablo 4 Items to round out missing pieces before pushing higher torments.



Why movement becomes your damage
With Dance of Knives, you're not doing the usual stop-cast-stop routine. You're channeling, moving, and still putting out real damage. It feels more like steering than aiming. You circle Andariel, cut across the arena when the floor turns nasty, then drift back in without losing your rhythm. The best part is how it frees your brain. Instead of thinking "how do I get hits in," you're thinking "where's safe in the next two seconds," and the skill keeps chewing through her health while you reposition.



Andariel's mechanics feel smaller
Normally, her nastiest moments are when you're forced to choose between doing damage and staying alive. Here, that choice softens. You keep moving through poison patches, you slip past the rotating beams, and you don't get baited into greedy standstills. You'll still mess up sometimes, sure, but it's less punishing because your default state is motion. The encounter turns into a loop: keep your spacing, keep your channel, and don't let the arena corner you. It's weirdly calming once you get the pattern.



Damage spikes and faster "bad phase" skips
The numbers can get silly. Not every run is a highlight reel, but the uptime is what matters. Since you're basically always attacking, the health gates come quicker, and that's huge. Less time in the danger zones means fewer chances to get clipped by something you didn't even see under the visual clutter. When crits line up, you'll notice those chunky bursts that make you laugh and then immediately check if she's about to phase again. It's not just "more DPS," it's fewer moments where the fight can spiral.



Loot runs feel cleaner and more repeatable
When she drops, the payoff is exactly what you're chasing: piles of Ancestral Legendaries, the occasional Unique that makes you stop and squint, plus the mats that keep the boss loop rolling. The real win, though, is consistency. You're not crawling away with a shaky clear, you're setting up the next run with the same plan, the same movement, the same tempo, and over time that's what turns Tormented Andariel into a farm instead of a gamble, especially once your diablo 4 gear is dialed in for speed and survivability.Find powerful Diablo 4 legendaries and uniques at u4gm.com, giving your character the boost required for late-game challenges.

Like
Comment
Share
Alam560 profile picture Alam560 profile picture
Alam560
6 w - Translate

U4GM Why Does Arc Raiders Feel So Chill Solo Guide Tips

I’ve put hours into extraction shooters, and it’s always the same trap: the launch is fun, the loot itch is real, then solo starts feeling like unpaid overtime. You creep, you flinch at every footstep, and you log off more tired than satisfied. With Arc Raiders, though, I’ve been running alone and actually enjoying it, even when I’m hunting for ARC Raiders Items and expecting the usual misery to show up.



The Solo Loop Feels Different
You notice it fast. The pace lets you breathe. I can cut through a street, check a rooftop, swing by a wreck, and not feel like I’m one bad sound cue away from losing my whole night. The game still keeps you honest, sure, but it doesn’t constantly shove panic in your face. When I mess up, it’s usually because I got greedy or stopped paying attention, not because the game decided solo players should suffer.



Players Aren’t Always in “Kill Mode”
The weirdest part is other people. In most extraction games, a silhouette equals gunfire. Here, I’ve had standoffs that turn into nothing. You both hesitate. Someone pings a quick “hold” or a friendly line on the wheel, and suddenly it’s this awkward little moment of mutual respect. No grand alliance, no teaming up, just two players silently agreeing, “I’m not your problem if you’re not mine.” It doesn’t happen every time, but it happens enough that you start moving differently. Less clenched jaw, more choices.



Tension Without the Exhaustion
Don’t get me wrong, there’s still risk. PvP is real, and the second shots ring out, the whole map feels smaller. But the tension comes in waves instead of nonstop pressure. I’ll loot, listen, rotate, reset. I’ll take a scrap if it lands in my lap, and if it doesn’t, I’m fine slipping away. That’s the key: the game gives you room to disengage without making you feel like you’re playing “coward mode.” It’s just smart.



Why It Might Actually Stick
Right now, the vibe feels sustainable, and that’s rare for this genre. Maybe people will get sweatier later, maybe the meta will harden, but the foundation seems solid: solo isn’t treated like a punishment. If you’re the type who wants to hop in for a calm run, grab what you can, and still have a shot at getting out clean, it’s worth leaning into that flow and even setting small goals like upgrading your kit through cheap ARC Raiders Items while keeping your head on a swivel.Strengthen your squad with premium ARC Raiders items from U4GM, perfect for tougher encounters and late-game challenges.

Like
Comment
Share
Alam560 profile picture Alam560 profile picture
Alam560
7 w - Translate

u4gm What Are The Best Tips For Black Ops 7 Season 1 Modes Guide

Black Ops 7 has been out long enough for the launch buzz to calm down a bit, and you can kind of see why. It landed right next to Arc Raiders and Battlefield 6, so the usual FPS crowd’s been pulled in a few different directions, even though the core CoD faithful are still grinding away and looking toward Season 1 as the real reset button. December 4th is when that kicks off, and if you have been jumping between matches or messing around in a CoD BO7 Bot Lobby to warm up, you will probably be eyeing that roadmap and thinking, “ok, this might be where the game properly comes alive again.”



Classic Party Modes Return
The first big hook is the return of party modes that a lot of players feel should’ve been there from day one. Prop Hunt’s back at launch, and if you have never felt your prop start auto-whistling while an enemy walks right past you, you are honestly missing one of the funniest kinds of panic CoD’s ever had. One round you are a chair trying not to breathe, the next you are tracking down someone disguised as a bin that just sprinted across the map. Alongside that, One in the Chamber drops in straightaway. It is simple and cruel: one bullet, three lives. Hit your shot and you get another one, miss and you are suddenly that person trying to style on people with a knife while hoping nobody notices you reloading air. Sharpshooter is there too, flipping weapons on a timer, which is great if you are sick of meta loadouts and just want the game to force you into weird guns for a bit.



Chaos In The Launch Window
A little further into the launch window, things get messier in a good way. Sticks & Stones makes its return, and it still has that one moment everybody remembers: you are miles ahead, feeling comfortable, then someone nails you with a Combat Axe and your score drops to zero in an instant. It feels horrible and hilarious at the same time, and that is exactly why people keep queueing back in. Gun Game is also on the way in that same period. It is the classic ladder: secure a kill, move up a weapon, edge closer to the finish. The tension hits hard when you are on the last few tiers and there is always one player trying to melee you just to knock you down a step and tilt you off the win.



Mid-Season Shake-Up With Takeover
Mid-season brings something that is not just a throwback but actually new: Takeover. On paper it sounds close to Domination, but in practice it pushes you around the map way more. You have two teams of six fighting over three neutral zones, but the twist is that once those points are captured, they go into a cooldown and shift to new spots. So you cannot just set up on one power position and sit there with a trophy system all match. You are constantly forced to rotate, pick new lines of sight, and adapt on the fly. The fact that you can slow an enemy capture just by contesting means there is a lot of room for last-second dives into the point, desperate trades, and those scrappy moments where both teams are throwing everything at one tiny area.



CODMAS Events And Holiday Chaos
Later on, the CODMAS events are lining up to give the game that seasonal shake-up that usually pulls lapsed players back in for a week or two. Holiday Havoc is set up as a moshpit with little twists baked into it, like grabbing a Candy Cane for a melee buff instead of just seeing a snow-themed reskin and calling it a day, and you earn Holiday Cheer by actually playing the objective, which then feeds into gameplay bonuses rather than just cosmetic fluff. Snowfight is the silly mode that will probably eat more of your evening than you expect: lethal snowballs, no respawns, all about quick peeks and risky throws. If you are thinking about tightening up your setup to stay on top of all this, something like the Vulcan II TKL Pro helps with those fast inputs, but most people will tell you the real fun is squad night, jumping into the mix and maybe taking a break from sweaty lobbies for a while before you go back to grind or even buy CoD BO7 Bot Lobby style sessions to sharpen up again.Improve your performance with curated Black Ops 7 lobby access from u4gm.com, giving you better match quality anytime.

Like
Comment
Share
 Load more posts
    Info
    • Female
    • posts 96
    Albums 
    (0)
    Following 
    (0)
    Followers 
    (91)
    Likes 
    (0)
    Groups 
    (0)

© 2026 Friendzone

Language

  • About
  • Directory
  • Contact Us
  • Developers
  • More
    • Privacy Policy
    • Terms of Use
    • Request a Refund
    • Child Safety Page

Unfriend

Are you sure you want to unfriend?

Report this User

Important!

Are you sure that you want to remove this member from your family?

You have poked Alam560

New member was successfully added to your family list!

Crop your avatar

avatar

© 2026 Friendzone

  • Home
  • About
  • Contact Us
  • Privacy Policy
  • Terms of Use
  • Request a Refund
  • Developers
  • More
    • Child Safety Page
  • Language

© 2026 Friendzone

  • Home
  • About
  • Contact Us
  • Privacy Policy
  • Terms of Use
  • Request a Refund
  • Developers
  • More
    • Child Safety Page
  • Language

Comment reported successfully.

Post was successfully added to your timeline!

You have reached your limit of 5000 friends!

File size error: The file exceeds allowed the limit (488 MB) and can not be uploaded.

Your video is being processed, We’ll let you know when it's ready to view.

Unable to upload a file: This file type is not supported.

We have detected some adult content on the image you uploaded, therefore we have declined your upload process.

Share post on a group

Share to a page

Share to user

Your post was submitted, we will review your content soon.

To upload images, videos, and audio files, you have to upgrade to pro member. Upgrade To Pro

Edit Offer

0%

Add tier








Select an image
Delete your tier
Are you sure you want to delete this tier?

Reviews

In order to sell your content and posts, start by creating a few packages. Monetization

Pay By Wallet

Add Package

Delete your address

Are you sure you want to delete this address?

Remove your monetization package

Are you sure you want to delete this package?

Unsubscribe

Are you sure you want to unsubscribe from this user? Keep in mind that you won't be able to view any of their monetized content.

Payment Alert

You are about to purchase the items, do you want to proceed?
Request a Refund

Language

  • Arabic
  • Bengali
  • Chinese
  • Croatian
  • Danish
  • Dutch
  • English
  • Filipino
  • French
  • German
  • Hebrew
  • Hindi
  • Indonesian
  • Italian
  • Japanese
  • Korean
  • Persian
  • Portuguese
  • Russian
  • Spanish
  • Swedish
  • Turkish
  • Urdu
  • Vietnamese